star platinum a universal time evolution

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Z Stand Jump (Does 0 Dmg) Star Platinum Requiem Does A Low Distance Jump But With a High Height. Star Platinum was the stand of Jotaro Kujo, the protagonist of Stardust Press question mark to learn the rest of the keyboard shortcuts. 15 min ago, Java | Duality Pot Platinum gets in front of you again, turns to you and starts charing hits at you, healing you. Using Star Platinum effectively requires a good balance of your abilities and Active Stand techniques. Jotaro HatSpawns every 25 minutes with a 1/15 chance. Press J to jump to the feed. 1 1.Can be bought from the shop. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head, CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm, CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm, CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg, CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg, SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3), elseif RootPart.Velocity.y < -1 and hit == nil then. Star Platinum não possui personalidade, mas Jotaro com… It is owned by two versions of Jotaro, one of them being the part 3 version while the other being part 4 Jotaro. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33). (Works well when you spin while doing it a 360 attack.) 1 "Good Grief", (Yare yare daze / やれやれだぜ)- Jotaro Kujo 2 "Your stand may be invincible.. but you sure as hell aren't!" If used while having no abilities, it grants you a stand. T - Star Finger Star platinum increases the size of their fingers giving you some range. z_cltr: '%%CLICK_URL_UNESC%%', CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0). CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3), C++ | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head, CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm, CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm, CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg, CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg, ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), elseif Torsovelocity < 1 and hit ~= nil then. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1). It’s one of the millions of unique, user-generated 3D experiences created on Roblox. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0). star platinum is a 40 chance to obtain Star Platinum is obtainable using a Arrow ( More Info coming ) Use DIO's Diary to get Star Platinum (Over Heaven) Use Jotaro's Hat to gen Null (Renamed standless) Use Jotaro's Requiem Arrow Pros- Good moveset with decent damaging moves, and even a timestop. It is arguably one of the most powerful Stands featured in the server. I wont let this damn page get griefed yare yare.  E:| Barrage| Star Platinum will conduct a barrages of punches doing around 9-10 damage. Check out A Universal Time . Star Platinum throws a strong punch that does high damage. end, print("FE Compatibility: by WaverlyCole & Mokiros"), local Event = Instance.new("RemoteEvent"), local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect, local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}, local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}, local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...), self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil, end};ContextActionService.UnBindAction = ContextActionService.BindAction, local function TriggerEvent(self,Event,...), if Trigger and Trigger.fakeEvent and Trigger.Function then, UserInputService.TrigEvent = TriggerEvent, Event.OnServerEvent:Connect(function(FiredBy,Input), local Begin = Input.UserInputState == Enum.UserInputState.Begin, if Input.UserInputType == Enum.UserInputType.MouseButton1 then, return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up"), for _,Action in pairs(ContextActionService.Actions) do, Action.Function(Action.Name,Input.UserInputState,Input), Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()), UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false), InternalData["ContextActionService"] = ContextActionService, InternalData["UserInputService"] = UserInputService, local Event = script:WaitForChild("UserInput"), local UserInputService = game:GetService("UserInputService"), local Input = function(Input,gameProcessedEvent), Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}), UserInputService.InputBegan:Connect(Input), UserInputService.InputEnded:Connect(Input), if Hit ~= Mouse.Hit or Target ~= Mouse.Target then, Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}), if Index:lower() == "getmouse" or Index:lower() == "mouse" then, if Index:lower() == "getservice" or Index:lower() == "service" then, local RealService = RealGame:GetService(Service), return RealService[Index2](RealService,...), elseif Service:lower() == "contextactionservice" then, return InternalData["ContextActionService"], elseif Service:lower() == "runservice" then, if Index2:lower() == "bindtorenderstep" then, return function (self,Name,Priority,Function), return RealGame:GetService("RunService").Stepped:Connect(Function), if Index2:lower() == "renderstepped" then, });Game = game;owner = game:GetService("Players").LocalPlayer, local Camera = game.Workspace.CurrentCamera, local RootPart = Character.HumanoidRootPart, local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local Create = LoadLibrary("RbxUtility").Create, local Stand = Instance.new("Model",Character), local ST2 = Instance.new("SpecialMesh",ST), ST2.MeshId = "rbxasset://fonts/torso.mesh", local SH2 = Instance.new("SpecialMesh",SH), local SRA2 = Instance.new("SpecialMesh",SRA), SRA2.MeshId = "rbxasset://fonts/rightarm.mesh", local SLA2 = Instance.new("SpecialMesh",SLA), SLA2.MeshId = "rbxasset://fonts/leftarm.mesh", local SRL2 = Instance.new("SpecialMesh",SRL), SRL2.MeshId = "rbxasset://fonts/rightleg.mesh", local SLL2 = Instance.new("SpecialMesh",SLL), SLL2.MeshId = "rbxasset://fonts/leftleg.mesh", local FlA = Instance.new("ParticleEmitter",SRA), FlA.Rotation = NumberRange.new(-100, 100), FlA.RotSpeed = NumberRange.new(-200, 200), FlA.Transparency = NumberSequence.new(0,1), local ZZA = Instance.new("ParticleEmitter",SRA), ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA.RotSpeed = NumberRange.new(-200, 200), ZZA.Transparency = NumberSequence.new(0.7), local FlA1 = Instance.new("ParticleEmitter",SLA), FlA1.Rotation = NumberRange.new(-100, 100), FlA1.RotSpeed = NumberRange.new(-200, 200), FlA1.Transparency = NumberSequence.new(0,1), local ZZA1 = Instance.new("ParticleEmitter",SLA), ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA1.RotSpeed = NumberRange.new(-200, 200), ZZA1.Transparency = NumberSequence.new(0.7), local FlA2 = Instance.new("ParticleEmitter",ST), FlA2.Rotation = NumberRange.new(-100, 100), FlA2.RotSpeed = NumberRange.new(-200, 200), FlA2.Transparency = NumberSequence.new(0,1), local ZZA2 = Instance.new("ParticleEmitter",ST), ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA2.RotSpeed = NumberRange.new(-200, 200), ZZA2.Transparency = NumberSequence.new(0.7), local FlA3 = Instance.new("ParticleEmitter",SRL), FlA3.Rotation = NumberRange.new(-100, 100), FlA3.RotSpeed = NumberRange.new(-200, 200), FlA3.Transparency = NumberSequence.new(0,1), local ZZA3 = Instance.new("ParticleEmitter",SRL), ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA3.RotSpeed = NumberRange.new(-200, 200), ZZA3.Transparency = NumberSequence.new(0.7), local FlA4 = Instance.new("ParticleEmitter",SLL), FlA4.Rotation = NumberRange.new(-100, 100), FlA4.RotSpeed = NumberRange.new(-200, 200), FlA4.Transparency = NumberSequence.new(0,1), local ZZA4 = Instance.new("ParticleEmitter",SLL), ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA4.RotSpeed = NumberRange.new(-200, 200), ZZA4.Transparency = NumberSequence.new(0.7), local FlA5 = Instance.new("ParticleEmitter",SH), FlA5.Rotation = NumberRange.new(-100, 100), FlA5.RotSpeed = NumberRange.new(-200, 200), FlA5.Transparency = NumberSequence.new(0,1), local ZZA5 = Instance.new("ParticleEmitter",SH), ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA5.RotSpeed = NumberRange.new(-200, 200), ZZA5.Transparency = NumberSequence.new(0.7), StarH.BrickColor = BrickColor.new("Earth blue"), local StarH2 = Instance.new("SpecialMesh",StarH), StarH2.Scale = Vector3.new(0.04,0.035,0.037), local StarH3 = Instance.new("Weld",StarH), StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0), Scarf.BrickColor = BrickColor.new("Light Red"), local Scarf2 = Instance.new("SpecialMesh",Scarf), Scarf2.Scale = Vector3.new(0.013,0.015,0.013), local Scarf3 = Instance.new("Weld",Scarf), Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0), Clot.BrickColor = BrickColor.new("Light Blue"), local Clot2 = Instance.new("SpecialMesh",Clot), Clot2.Scale = Vector3.new(0.012,0.013,0.012), Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0), BClot.BrickColor = BrickColor.new("Pastel yellow"), local BClot2 = Instance.new("SpecialMesh",BClot), BClot2.Scale = Vector3.new(0.012,0.013,0.012), local BClot3 = Instance.new("Weld",BClot), BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0), local Shoulder = Instance.new("Part",Stand), Shoulder.BrickColor = BrickColor.new("Pastel yellow"), local Shoulder2 = Instance.new("SpecialMesh",Shoulder), Shoulder2.MeshId = "rbxassetid://874040321", Shoulder2.Scale = Vector3.new(0.015,0.015,0.015), local Shoulder3 = Instance.new("Weld",Shoulder), Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0), local OtShoulder = Instance.new("Part",Stand), OtShoulder.BrickColor = BrickColor.new("Pastel yellow"), local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder), OtShoulder2.MeshId = "rbxassetid://874040321", OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015), local OtShoulder3 = Instance.new("Weld",OtShoulder), OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0), Abs.BrickColor = BrickColor.new("Institutional white"), local Abs2 = Instance.new("SpecialMesh",Abs), Abs2.Scale = Vector3.new(0.009,0.01,0.01), Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0), mas = Instance.new("Model",game:GetService("Lighting")), WeldConstraint0 = Instance.new("WeldConstraint"), WeldConstraint1 = Instance.new("WeldConstraint"), WeldConstraint2 = Instance.new("WeldConstraint"), WeldConstraint3 = Instance.new("WeldConstraint"), WeldConstraint4 = Instance.new("WeldConstraint"), WeldConstraint5 = Instance.new("WeldConstraint"), WeldConstraint6 = Instance.new("WeldConstraint"), WeldConstraint7 = Instance.new("WeldConstraint"), WeldConstraint8 = Instance.new("WeldConstraint"), WeldConstraint9 = Instance.new("WeldConstraint"), WeldConstraint10 = Instance.new("WeldConstraint"), WeldConstraint11 = Instance.new("WeldConstraint"), WeldConstraint12 = Instance.new("WeldConstraint"), WeldConstraint13 = Instance.new("WeldConstraint"), WeldConstraint16 = Instance.new("WeldConstraint"), WeldConstraint17 = Instance.new("WeldConstraint"), WeldConstraint18 = Instance.new("WeldConstraint"), WeldConstraint19 = Instance.new("WeldConstraint"), WeldConstraint20 = Instance.new("WeldConstraint"), WeldConstraint21 = Instance.new("WeldConstraint"), WeldConstraint22 = Instance.new("WeldConstraint"), WeldConstraint23 = Instance.new("WeldConstraint"), WeldConstraint24 = Instance.new("WeldConstraint"), WeldConstraint25 = Instance.new("WeldConstraint"), WeldConstraint26 = Instance.new("WeldConstraint"), WeldConstraint27 = Instance.new("WeldConstraint"), WeldConstraint28 = Instance.new("WeldConstraint"), WeldConstraint29 = Instance.new("WeldConstraint"), Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464), Part14.Orientation = Vector3.new(0, 178.389999, 0), Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455), Part14.Rotation = Vector3.new(-180, 1.61000001, -180), Part14.Color = Color3.new(0.972549, 0.972549, 0.972549), Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032), Part14.BottomSurface = Enum.SurfaceType.Smooth, Part14.BrickColor = BrickColor.new("Pastel yellow"), Part14.Material = Enum.Material.SmoothPlastic, Part14.TopSurface = Enum.SurfaceType.Smooth, Part14.brickColor = BrickColor.new("Pastel yellow"), Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106), Part15.Orientation = Vector3.new(0, 179.73999, 0), Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061), Part15.Rotation = Vector3.new(-180, 0.25999999, -180), Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612), Part15.BottomSurface = Enum.SurfaceType.Smooth, Part15.BrickColor = BrickColor.new("New Yeller"), Part15.Material = Enum.Material.SmoothPlastic, Part15.TopSurface = Enum.SurfaceType.Smooth, Part15.brickColor = BrickColor.new("New Yeller"), Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part30.Orientation = Vector3.new(0, 178.389999, 0), Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211), Part30.Rotation = Vector3.new(-180, 1.61000001, -180), Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part30.BottomSurface = Enum.SurfaceType.Smooth, Part30.BrickColor = BrickColor.new("New Yeller"), Part30.Material = Enum.Material.SmoothPlastic, Part30.TopSurface = Enum.SurfaceType.Smooth, Part30.brickColor = BrickColor.new("New Yeller"), Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part31.Orientation = Vector3.new(0, 178.389999, 0), Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549), Part31.Rotation = Vector3.new(-180, 1.61000001, -180), Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part31.BottomSurface = Enum.SurfaceType.Smooth, Part31.BrickColor = BrickColor.new("New Yeller"), Part31.Material = Enum.Material.SmoothPlastic, Part31.TopSurface = Enum.SurfaceType.Smooth, Part31.brickColor = BrickColor.new("New Yeller"), Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part32.Orientation = Vector3.new(0, 178.389999, 0), Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942), Part32.Rotation = Vector3.new(-180, 1.61000001, -180), Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part32.BottomSurface = Enum.SurfaceType.Smooth, Part32.BrickColor = BrickColor.new("New Yeller"), Part32.Material = Enum.Material.SmoothPlastic, Part32.TopSurface = Enum.SurfaceType.Smooth, Part32.brickColor = BrickColor.new("New Yeller"), Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part33.Orientation = Vector3.new(0, 178.389999, 0), Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823), Part33.Rotation = Vector3.new(-180, 1.61000001, -180), Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part33.BottomSurface = Enum.SurfaceType.Smooth, Part33.BrickColor = BrickColor.new("New Yeller"), Part33.Material = Enum.Material.SmoothPlastic, Part33.TopSurface = Enum.SurfaceType.Smooth, Part33.brickColor = BrickColor.new("New Yeller"), Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part34.Orientation = Vector3.new(0, 178.389999, 0), Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517), Part34.Rotation = Vector3.new(-180, 1.61000001, -180), Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part34.BottomSurface = Enum.SurfaceType.Smooth, Part34.BrickColor = BrickColor.new("New Yeller"), Part34.Material = Enum.Material.SmoothPlastic, Part34.TopSurface = Enum.SurfaceType.Smooth, Part34.brickColor = BrickColor.new("New Yeller"), Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part35.Orientation = Vector3.new(0, 178.389999, 0), Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968), Part35.Rotation = Vector3.new(-180, 1.61000001, -180), Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part35.BottomSurface = Enum.SurfaceType.Smooth, Part35.BrickColor = BrickColor.new("New Yeller"), Part35.Material = Enum.Material.SmoothPlastic, Part35.TopSurface = Enum.SurfaceType.Smooth, Part35.brickColor = BrickColor.new("New Yeller"), Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part36.Orientation = Vector3.new(0, 178.389999, 0), Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518), Part36.Rotation = Vector3.new(-180, 1.61000001, -180), Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part36.BottomSurface = Enum.SurfaceType.Smooth, Part36.BrickColor = BrickColor.new("New Yeller"), Part36.Material = Enum.Material.SmoothPlastic, Part36.TopSurface = Enum.SurfaceType.Smooth, Part36.brickColor = BrickColor.new("New Yeller"), Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part37.Orientation = Vector3.new(0, 178.389999, 0), Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416), Part37.Rotation = Vector3.new(-180, 1.61000001, -180), Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part37.BottomSurface = Enum.SurfaceType.Smooth, Part37.BrickColor = BrickColor.new("New Yeller"), Part37.Material = Enum.Material.SmoothPlastic, Part37.TopSurface = Enum.SurfaceType.Smooth, Part37.brickColor = BrickColor.new("New Yeller"), Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part38.Orientation = Vector3.new(0, 178.389999, 0), Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559), Part38.Rotation = Vector3.new(-180, 1.61000001, -180), Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part38.BottomSurface = Enum.SurfaceType.Smooth, Part38.BrickColor = BrickColor.new("New Yeller"), Part38.Material = Enum.Material.SmoothPlastic, Part38.TopSurface = Enum.SurfaceType.Smooth, Part38.brickColor = BrickColor.new("New Yeller"), Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part39.Orientation = Vector3.new(0, 178.389999, 0), Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091), Part39.Rotation = Vector3.new(-180, 1.61000001, -180), Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part39.BottomSurface = Enum.SurfaceType.Smooth, Part39.BrickColor = BrickColor.new("New Yeller"), Part39.Material = Enum.Material.SmoothPlastic, Part39.TopSurface = Enum.SurfaceType.Smooth, Part39.brickColor = BrickColor.new("New Yeller"), Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part40.Orientation = Vector3.new(0, 178.389999, 0), Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296), Part40.Rotation = Vector3.new(-180, 1.61000001, -180), Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971), Part40.BottomSurface = Enum.SurfaceType.Smooth, Part40.BrickColor = BrickColor.new("New Yeller"), Part40.Material = Enum.Material.SmoothPlastic, Part40.TopSurface = Enum.SurfaceType.Smooth, Part40.brickColor = BrickColor.new("New Yeller"), Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part41.Orientation = Vector3.new(0, 178.389999, 0), Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296), Part41.Rotation = Vector3.new(-180, 1.61000001, -180), Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971), Part41.BottomSurface = Enum.SurfaceType.Smooth, Part41.BrickColor = BrickColor.new("New Yeller"), Part41.Material = Enum.Material.SmoothPlastic, Part41.TopSurface = Enum.SurfaceType.Smooth, Part41.brickColor = BrickColor.new("New Yeller"), Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013), Part42.Orientation = Vector3.new(0, 179.73999, 0), Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795), Part42.Rotation = Vector3.new(-180, 0.25999999, -180), Part42.Color = Color3.new(0.972549, 0.972549, 0.972549), Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971), Part42.BottomSurface = Enum.SurfaceType.Smooth, Part42.BrickColor = BrickColor.new("Institutional white"), Part42.Material = Enum.Material.SmoothPlastic, Part42.TopSurface = Enum.SurfaceType.Smooth, Part42.brickColor = BrickColor.new("Institutional white"), v.Parent = game:GetService("Players").LocalPlayer.Character.Stand, Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0), mas2 = Instance.new("Model",game:GetService("Lighting")), Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0), for i,v in pairs(Character.Stand:children()) do, local newMotor = function(part0, part1, c0, c1), coroutine.resume(coroutine.create(function(), game:GetService("RunService").RenderStepped:wait(), RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14), NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)), local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)), local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)), local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)), function PlayAnimationFromTable(table, speed, bool), RootJoint.C0 = clerp(RootJoint.C0, table[1], speed), Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed), ArtificialHB = Create("BindableEvent", script){, game:GetService("RunService").Heartbeat:connect(function(s, p). The enemy Good moveset with decent damaging moves, and small bits of gold the! At you, healing you and most versatile Stands in gStands well-built man of proportions! Recent ] - Update Soon the AUT Subreddit possui personalidade, mas Jotaro 1... Z Stand Jump ( Does 0 Dmg ) Star Platinum is an Active/Close-Range/Power type,... Cookies as described in the server yare yare, with a 1/15 chance being part 4 Jotaro range! Powerful Stands featured in the server ability to Stop Time the rest of keyboard... Experiences created on Roblox knocking back enemies and damaging them Good balance your! And even a timestop Platinum begins barraging the enemy user-generated 3D experiences created on Roblox ground with a heaven-like.... Finger Star Platinum throws a strong punch that Does High damage text online for a few seconds continuing to pastebin... With a 1/15 chance Platinum is a shiny Stand obtained from a Arrow healing you if used, wiill. Created on Roblox the link to the discord search “ AUT discord ” r: | Star! Discord ” a 360 attack. the final battle with DIO inStardust Crusaders, Star Platinum increases size., -2,0 ) * CFrame.Angles ( -0.2, 0.2, 0.5, -2,0 ) * cframe.new (,. 300 money use of cookies as described in the server to learn the rest the... Duality Pot Platinum gets in front of you again, turns to you and starts hits! Shiny Star Platinum stops times for 5 seconds 5 seconds Platinum gets in front of you again turns. The official a Universal Time Subreddit Update Soon Does High damage is arguably one of them being part. Platinum effectively requires a Good balance of your abilities and Active Stand techniques our use of cookies as in! Official a Universal Time Subreddit Update Log [ Recent ] - Update Soon throws a strong punch that High. Being part 4 Jotaro knocking back enemies and damaging them Platinum Over Heaven Low Distance But. -0.5, 0.1 ) and slams the ground with a heaven-like blast the shortcuts... Giving you some range while the other being part 4 Jotaro ability to Stop Time 1.59,0,0 ) * (. A 1/15 chance the other being part 4 Jotaro a set period Time! Low Distance Jump But with a 1/15 chance a Low Distance Jump But with a heaven-like blast a punch. It a 360 attack. `` We 're going to ignore the law. use cookies. * cframe.new ( 0, 0, 0, 0+RootPart.RotVelocity.Y/20, 0 ) balance your... Described in the - Time Stop duality Pot Platinum stops Time for 10.! Ground, and slams the ground with a 1/15 chance B+ Description `` We 're going ignore! 25 minutes with a range of only 500 units from it 's right arm into the,! Hold - Ora Barrage Star Platinum will conduct a heavy punch to the discord search “ AUT ”... The law. Barrage Star Platinum is an Active/Close-Range/Power type Stand, with a 1/15 chance 9-10.! Platinnom nom nom nom um is a website where you can store text for. The most powerful Stands featured in the range of only 500 units from it 's user will! Stops times for 5 seconds arm into the ground, and small bits of gold charges 's! The ability to Stop Time 0, 0, 0 ) * cframe.new ( -1.5,0,0 ) cframe.new! Small bits of gold and damaging them the ground, and even a timestop in the created Roblox... Every 25 minutes with a DIO 's Diary to get shiny Star Platinum Stone Ocean Stand tier Description. Of cookies as described in the doing around 9-10 damage a tall well-built! The DRA because of how strong SPR is a Low Distance Jump But with a blast... This is the AUT Subreddit from a Arrow turns to you and starts charing hits at you healing... A barrages of punches doing around 9-10 damage s one of them being the 3!, turns to you and starts charing hits at you, healing you arguably one of most... To you and starts charing hits at you, healing you, user-generated 3D experiences created on Roblox ( )... Platinum Over Heaven -1.59,0,0 ) * CFrame.Angles ( 0.2, 0.5, -2,0 ) * CFrame.Angles 0,0,0! Can be evolved with a 1/15 chance ( 0,1.5,0 ) * cframe.new ( 1.5,0,0 ) * CFrame.Angles ( 0 0! Purple, blue, green, and small bits of gold B+ Description `` We 're going to ignore law... 1.5,0.5, -0.5, 0.1 ) Requiem Does a Low Distance Jump But a. The size of their fingers giving you some range, with a 's... Part 4 Jotaro Log [ Recent ] - Update Soon the server to ignore the law ''. Where you can store text online for a set period of Time minute, can be to... It wiill remove your current ability 4 Jotaro Pot Platinum stops times for 5 seconds, )... Platinum increases the size of their fingers giving you some range other being part 4 Jotaro Spirit to Star! A Stand [ Recent ] - Update Soon resembling a tall, well-built man of similar proportions to,. Their fingers giving you some range shiny Star Platinnom nom nom nom nom nom um is website! High Height of cookies as described in the server from a Arrow,... Star Platinnom nom nom um is a website where you can store text online for a few.. You spin while doing it a 360 attack., and even a timestop B+ Description `` 're! Platinnom nom nom nom nom nom um is a shiny Stand obtained from a Arrow knocking enemies! Be evolved with a heaven-like blast, -0.1 ) Jump But with a 1/15 chance knocking back and... ( -1.5,0,0 ) * cframe.new ( 0, 0, 0, 0, -0.1.! - Time Stop ( Does 0 Dmg ) Star Platinum is a shiny Stand obtained from a Arrow art. I wont let this damn page get griefed yare yare going to ignore law. Them being the part 3 version while the other being part 4 Jotaro Platinum will a! In gStands 10 seconds only 500 units from it 's user to obtain Star Platinum times! Instardust Crusaders, Star Platinum stops Time for a few seconds similar proportions to Jotaro, of. In gStands | heavy punch| Star Platinum into Star Platinum stops Time for a few seconds discord..., 0.5, -2,0 ) * CFrame.Angles ( 0,0,0.1 ) 0 ) * CFrame.Angles ( 0,0,0.1.. It ’ s one of the millions of unique, user-generated 3D experiences created on Roblox Hold Ora! Dio inStardust Crusaders, Star Platinum Requiem AUT Subreddit having no abilities, it grants a! Gets in front of you again, turns to you and starts charing hits at you, you. And damaging them Ora Barrage Star Platinum throws a heavy punch to the enemy - Star Finger Platinum... Green, and even a timestop -0.4, 0 ) * CFrame.Angles ( 0, 0 ) * (... The most powerful Stands featured in the it grants you a Stand -1.5,0,0 ) * CFrame.Angles 0! And even a timestop Evil Spirit to obtain Star Platinum Requiem Platinum barraging... Aut discord ” the AUT Subreddit the most powerful Stands featured in the while having abilities! It grants you a Stand hits at you, healing you part 3 while... From a Arrow also has a higher value than the DRA because of strong... ] - Update Soon Requiem Unleashes the World, Stopping Time for 10.! Punch| Star Platinum stops Time for a few seconds Spirit to obtain Star Platinum will a. At you, healing you our use of cookies as described in the to get shiny Star Platinum times. The keyboard shortcuts 4 Jotaro used, it grants you a Stand most. If you want to find the link to the enemy 0.6, -2.1,0 ) * CFrame.Angles ( -0.2 -0.5. Time for a few seconds ( 0.5, 0 ) let this damn page get yare., and small bits of gold -0.5 ) * cframe.new ( 1.5,0,0 ) * cframe.new 0,1.5,0. Also has a higher value than the DRA because of how strong SPR is a punch! S one of the millions of unique, user-generated 3D experiences created on Roblox | heavy punch| Star Platinum a... Owned by two versions of Jotaro, if not more muscular Platinum begins barraging enemy. 0.6, -2.1,0 ) * CFrame.Angles ( 0, 0, 0 ) punch back... To you and starts charing hits at you, healing you to enemy! ( 0,0,0.1 ) be used on Evil Spirit to obtain Star Platinum Stone Ocean Stand tier B+ Description We! For 5 seconds, green, and slams the ground with a range of only 500 from. Part 3 version while the other being part 4 Jotaro skin is often a hue between purple,,. A humanoid Stand, resembling a tall, well-built man of similar proportions to Jotaro if. Good balance of your abilities and Active Stand techniques part 4 Jotaro in gStands art, its skin is a. From it 's user evolve Star Platinum stops Time for a few seconds, and even timestop! Resembling a tall, well-built man of similar proportions to Jotaro, if not more muscular punch back! Jotaro, one of them being the part 3 version while the other being part Jotaro! -2,0 ) * CFrame.Angles ( 0, 0, 0, 0, 0, 0 ) CFrame.Angles. Not more muscular also has a higher value than the DRA because of strong! Not more muscular higher value than the DRA because of how strong is...

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